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In UbiquiCity, the world is augmented and identity is fluid. Satellite-guided cars drive themselves. Busy drones fill the skies. Cloud-assisted bots perform once-human jobs. Home appliances, vehicles, buildings, media devices, products, streetlights, roadsigns and even toilets communicate electronically, all under the watchful eye of the AI "CitySystem".

For the inhabitants of the UbiComp zones, life is sweet. But not everyone in the city is so blessed.

Remember "Thieves World"? It was a game supplement (a superbly detailed city) by Chaosium, based on a line of fiction anthologies set in that city, written by multiple authors and curated/edited by Robert Asprin.

I am thinking of putting together a team of writers/designers to create a future city supplement along those lines (working title: "Ubiquicity"). I was going to do it myself but the future is hard to predict in toto, and I think this can be a much better product if it's multi-valent.

Welcome to UbiquiCity

A Collaborative Future Vision

"UbiquiCity" is an ambitious crossover project including both an anthology of original science fiction and a GM's Sourcebook, set in the same world.

The system-neutral sourcebook for science fiction roleplaying games will allow gamemasters to take their players into the world of the book, pursuing their own stories in a rich and dynamic environment.

Curated and edited by Tod Foley (creator of the DayTrippers and CyberSpace RPGs), this collaboratively-designed urban setting weaves the imagination of nine writers into a multi-layered depiction of a foreseeable future we call a "Fractopia".

The anthology features the work of Niko Carcosa, Antony Copeland, Tod Davies, Tod Foley, DeAnna Knippling, SL Koch, Shariann Lewitt, Adrian McCauley and T Reynolds. Both books are slated for Winter release.

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